Then in our combat step we can give away anything to make a 1/1 Ally token and then grow it in size based on how many they have of our stuff

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Whenever a creature an opponent controls dies, its controller loses 2 life
I'd love to test it in Edgar Markov decks, as the creature type is relevant, our commander poops out creatures for easy flips, and we're non-Green so would welcome a nice land ramp